Archive for August, 2010

Zbrush Head # 3

Posted in 3D, Design, Pictures, scifi on August 27, 2010 by Jim St Ruth

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Park Run – Platt Fields Park

Posted in Fitness, running on August 23, 2010 by Jim St Ruth

Following a fantastic, welcoming comment this morning from Tim about the weekly 5km Park Run at Platt Fields Park, here’s a link to the Park Run website.

It looks like a great event, with people of all ages and abilities attending, and I’ll definately be joining in… though I might do another week or two of Pod Runner training before I attend, then I can try and fit it in as part of my regular workout schedule and I’ll definately be able to complete the whole course!

First Zbrush 4 Head Sculpt – And a Quick ‘How To’

Posted in 3D, Design, Pictures, scifi, Tutorials on August 14, 2010 by Jim St Ruth

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I wanted to share my first Zbrush 4 head sculpt, created using Shadow Box. I’ve included some images below, designed to give a general view to the process for those of you not familiar with Zbrush, rather than as a tutorial. What impressed me most about Shadow Box was the speed at which you can create a general form that you can use as a base object to sculpt on – and not just heads or figures, but hard body objects like cars, weapons, armor – you get the idea.

I also used the new Clay Buildup brush to add increasing levels of detail on the basic form. It’s so easy to use and, as you subdivide the jaggedy appearance of what you’ve sculpted is smoothed out, but not the overall shapes.

The above image was rendered using Zbrushes new Best Preview Render, with shadows and ambient occlusion added. With a whole laod more options, tools and brushes, I can see that Zbrush is going to keep me busy for some time.

The How To Guides:

(click on each image to open in a new window or tab)


Zbrush 4 … simply amazing!

Posted in 3D, Design, Pictures on August 11, 2010 by Jim St Ruth

Zbrush 4 was released this monday on both PC and Mac – another free upgrade to anyone with a previous version. I’ve had Zbrush for a few years now and have always eagerly awaited the next release and this one certainly doesn’t disappoint. It’s got improved rendering, some great new brushes, the fantastic Match Maker which lets you conform the shapes of objects to other objects and, updated plugins, multilayer polypainting and, best of all, Shadow Box.

Shadow Box is like making 3D objects out of shadow puppets that you draw live. By painting in a top, right and bottom view you can quickly create some quick fantastic models, from heads, figures, creatures, cars, weaponry – and then sculpt it however you want with some really fantastic brushes. There are some great new move brushes and an excellent new clay brush to help build up your sculpture, and then use brushes like the polish brushes (there since v3.5) to create some nice hard bodied models.

I’m totally in love with it… and I urge you to give it a try (though the current demo is v3.5, you can also download Sculptris for free, which is an excellent introduction to computer-based sculpting)