First Zbrush 4 Head Sculpt – And a Quick ‘How To’
I wanted to share my first Zbrush 4 head sculpt, created using Shadow Box. I’ve included some images below, designed to give a general view to the process for those of you not familiar with Zbrush, rather than as a tutorial. What impressed me most about Shadow Box was the speed at which you can create a general form that you can use as a base object to sculpt on – and not just heads or figures, but hard body objects like cars, weapons, armor – you get the idea.
I also used the new Clay Buildup brush to add increasing levels of detail on the basic form. It’s so easy to use and, as you subdivide the jaggedy appearance of what you’ve sculpted is smoothed out, but not the overall shapes.
The above image was rendered using Zbrushes new Best Preview Render, with shadows and ambient occlusion added. With a whole laod more options, tools and brushes, I can see that Zbrush is going to keep me busy for some time.
The How To Guides:
(click on each image to open in a new window or tab)