Archive for October, 2011

Creature #2 of the Day

Posted in 3D, Design, Fantasy, General, Photoshop, Pictures, science fiction, scifi, Uncategorized, zbrush on October 13, 2011 by Jim St Ruth

Creature Sculpt

Posted in 3D, Design, Fantasy, General, Photoshop, Pictures, science fiction, scifi, Uncategorized, zbrush on October 13, 2011 by Jim St Ruth

Another Zbrush sculpt, starting with a low resolution dynamesh sphere to sculpt in the base- and medium-level details.

Dynamesh is a new feature of Zbrush 4 R2 that allows you to equalise the polygon distribution over your mesh as you stretch, pull and build up mass on the surface of your object.  That makes a huge difference when you pull out geometry for body parts like ears and horns; before dynamesg these could be areas of significantly lower geometry, resulting in pixelation at higher model resolutions when other areas heave a high enough polygon density to hide the fact that each model is made of square faces.

Aquaman Concept

Posted in 3D, Design, Fantasy, General, Pictures, science fiction, Uncategorized, zbrush on October 10, 2011 by Jim St Ruth