Creature Sculpt

Another Zbrush sculpt, starting with a low resolution dynamesh sphere to sculpt in the base- and medium-level details.

Dynamesh is a new feature of Zbrush 4 R2 that allows you to equalise the polygon distribution over your mesh as you stretch, pull and build up mass on the surface of your object.  That makes a huge difference when you pull out geometry for body parts like ears and horns; before dynamesg these could be areas of significantly lower geometry, resulting in pixelation at higher model resolutions when other areas heave a high enough polygon density to hide the fact that each model is made of square faces.

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