Space Ranger WIP
It’s been a little while since I last posted; I’ve been busy writing my next book and looking for a potential agent for my first novel (which I should hopefully get sent off soon).
I thought it would be good to post a few images: the first two are of my latest project, including the original sketch and the Zbrush sculpt so far, the third image is of a slightly old project that I’ve drawn a line under. I’d done as much as I wanted to and, to be honest, I used it mainly as a means to progress my sculpting, texturing and retopology skills.
Clothes and retoplogy were all done in Topogun; an excellent program in every respect. It makes the job of producing new geometry so much easier than using Zbrush’s own zsphere method of retoplogy; it’s easier to see what’s going on, and far easier to draw out new polygons over your old mesh.
Much was achieved here thanks to a two month subscription to Digital Tutors; an excellent group of people that clearly know what they’re talking about, and that have a brilliant set of training skills. I highly recommend any aspiring 3D or 2D artist give them a look.
Zbrush itself has come on leaps and bounds over the last few years. I’ve been using it since my partner, family and a few friends clubbed together to buy me a licence for my birthday and, amazingly, it not only comes in at a reasonable price but each and every upgrade has been at no extra charge. Over the last two releases Pixologic has really worked hard to introduce and develop their Fibremesh system; a very easy way to create and style hair, fur, grass, trees… the list goes on. Digital Tutor’s have produced some excellent courses designed to show how to style hair and fur; before I watched their videos I just couldn’t get the hang of styling at all.
So a big shout out to Pixologic and Digital Tutors in particular… long may you reign!