A quick update of the model. The exterior has been completely retopologised (thanks to the use of Maya’s Quad Draw function and lots of curves to help smooth out the edges and various interior pieces of the body panels). The front wheels now have brake pads and suspension modeled too. The textures are purely placeholders… lots of exciting stuff still to come: interior modelling, full texturing, the weaponry and maybe some exterior armor plating.
Archive for September, 2013
3D, Design, Maya, Pictures, science fiction, scifi, sculpting, zbrush with tags 3D Modelling, car, concept, design, maya, science fiction, scifi, zbrush on September 27, 2013 by Jim St Ruth