Your Shape Fitness Evolved was something that I was really looking forward to. The original Your Shape for Kinect was a great fitness product, though it suffered from a lack of variety and a confusing menu structure, as well as issues with the body tracking .The first trailers for the product seemed to show that these three issues had been solved; greater variety, extensive routines and customisation and a new tracking system developed by Ubisoft to make the feedback and scoring system much more accurate.
I’ve been using YS2012 since it was released in November 2011, so I’ve had plenty of time to try out the different routines, set myself some goals and ache where necessary… it’s been fun, mostly good exercise and another great way to burn off those calories, but it’s not been without its problems and annoyances. A mixture of good and bad, then and, whilst some of these issues just come down to personal choice, several mar an otherwise great experience.
Silhouettes and Interface
The first thing that you’re presented with is the new user silhouette; load up YS2012 and you’re there in all your glory for a moment before the software magically wraps your on-screen self in cling film and shrink wraps it tight. You play, not as a cosmic-coloured shadow of yourself, but as some strange plasticised doll version of yourself and, unless you wear something on your feet, your legs end in stumps. It’s funny to see, and to watch your toes appear as you lift them off the floor, but it’s also a little annoying. I’m pretty self-conscious and whilst it’s great to be able to see a more accurate version of myself on-screen, I don’t actually want to recognise that it’s me. This will bother some people and other hardly at all, but it would have been nice to have the option to change between the two.
Next you’re presented with a much improved interface, which is reminiscent of Microsoft’s Metro style interface. It’s much easier to navigate than the previous iteration of the game; ‘ much easier to find, and divided into coloured categories so you can quickly swipe between sections to the set of routines that you want. There’s also a welcome user section, where you can set yourself goals and view milestones and totals for your workouts – but this needs more than a total number of press ups down to be useful of keep me motivated. Much of this section either doesn’t actually do anything (for example a ‘favorite moment’ panel that seems to randomly come up with a day, but there’s no way for you to say which recent workouts were your favourites, and other such panels that have labels but that you can’t actually press) or the information is extremely limited. It seems odd that whilst the system has collected so much data about you, so little of it can actually be seen. Many users might just want to do the workouts, but th marketing suggests it as a great way to get a really good workout; it’d be nice to be able to see some stats on what I’ve achieved to help keep me motivated and encouraged. This user section therefore seems like some people had some really great ideas, and they were either never followed through on or compromised somehow; more on this feeling later.
The exercises themselves seem to be greater in number, and indeed Ubisoft tout the software as containing over 90 hours of routines. That’s a big claim to make and, to be fair, though there is a lot of mileage and variety in the routines on offer, it seems like a claim that’s just not true. I admit, I haven’t gone through and counted up the hours, but after having gone through most of the exercises on offer, it feels like an exaggeration.
There is plenty to keep you going though; from workouts grouped together by muscle group and some decent cardio routines, toning exercises, routines to help you prepare for several sports and then dance routines, cardio boxing, yoga and their ‘zen energy’ classes (which are based on Tai Chi), what ever your mood, there’s something there for you. Ubisoft have also included a set of warm up routines which were absent from YS2010; something that users have been crying out for, and to be honest they’re pretty good. Stretching work or relatively low impact exercises like virtual jump rope or a virtual ‘Simon Says’ mini game are on offer amongst others, and it’s easy to be impressed.
Two sets of routines that are worth a specific mention are the ‘Run the World’ and ‘Boot Camp’ options.
The former set you running round virtual representations of major world cities, and with its curved streets it looks like the Matrix’s White Room version of Inception. Unlocking more routes as you progress, you’re not simply there to jog, but take challenges wich are presented to you as a guide talks about landmarks of interest around you. The challenges can be tough, depending on your ability, with tasks like keeping your knees up for sixteen seconds pushing your ability. The Run the World is a nice option, and it’s easy to compare it to the jogging routines on Wii Fit Plus and feel that this comes out the better of the two. It feels more professional and less like something for the kids; fun, but seriously aimed at improving your fitness rather than something just to get you off the couch.
The Boot Camp, however, was a nightmare to try to complete. The exercises were great and I would have enjoyed the routines, except for the Boot Camp approach itself. I’ve never been one to take being shouted at, least of all by a piece of software. Whilst some people have really enjoyed these routines and think the approach is useful or even funny, it just wound me up. The Boot Camp section didn’t get more than one-quarter of a run through; personal preference again, and there’s plenty of other routines to keep me occupied.
The cardio routines are great and really make you sweat, but in many there were one or two exercises that I either just plain didn’t like or could do. The triple side step punch is a good example, where the trainer moves with something approaching superhuman speed; my body just won’t move that fast and it’s easy to cheat and just hope and punch on the spot to still burn some calories, but it feels wrong to cheat at something that’s meant to improve yourself, and this is one area where the cracks in Ubisoft’s body tracking technology begin to show.
The Yoga and Zen workouts really show these cracks and open them wide open; white lines are overlaid on your on-screen double’s body, arms and legs in an approximation of your basic skeletal structure, and they turn green when it thinks you’re in the correct position. It gets ridiculous when, although you’ve managed to get all those lines to go green and you see your perfect routine score go up, your leg suddenly decides to spin around in its socket and then wrap itself behind your head. Unsurprisingly, this halts your perfect routine count, and is hard to correct without you making the affected limb move away from your body so that the tracking system can spot it again. For exercises like Yoga and Tai Chi, where a calm, relaxed approach is needed and encouraged, this is just off-putting. There have been complaints of similar problems in other routines, particularly affecting the right side of the body. Whilst lighting is obviously an important factor in getting tracking right, many users report that the same exercises in YS2010 work perfectly under exactly the same conditions, and little seems to being done by Ubisoft to correct the errors.
It’s also worth pointing out that whilst there are exercise groups to workout areas like your glutes, legs, arms and back, the chest is notably absent. Whilst there’s going to be overlap with compound exercises, it’s disappointing not to see a dedicated section that other major muscle groups have been given.
One of my main criticisms is, though, the lack of customisation in the game.
The adverts show men and women selecting routines and chaining them together, and the impression is given that you can choose specific exercises and build up your own routines; neither is actually possibly. This doesn’t ruin the experience or lessen motivation at all, but it mars the experience. Why be shown something that you can’t do? Considering that such options are given to you in Wii Fit Plus, it’s frustrating to see it absent in an otherwise superior product; if Nintendo could do it three years ago, why can’t Ubisoft learn from them and do it now. It’s not as if Wii Fit and Wii Fit Plus weren’t popular, and asking users about their experience of other products seems a basic part of market and product research.
It might not sound like a big deal, but it’s an important issue. Some people live in apartments and can’t go bouncing around their living rooms, but they can do most of the exercises, just not stamp their feet. Some people have minor injuries that prevent them from doing one or two parts of the routine. Some exercises can be just downright annoying. Instead of making people stand still and wait for this bit of the session to end, or feel that they just can’t do a routine because of the exercises it contains, why not just allow them to edit those exercises out? For a workout game that supposedly gives people choice, this seems like an obvious omission.
There are several other niggles that I’d like to mention.
Firstly, the session time and calorie counts have been removed from the game altogether; at no point whilst you are working out can you see how long your session has been, or how many calories you’ve torched. To do this you have to log into Ubisoft’s Your Shape Centre portal; a web area that’s full of its own bug, and whether it’s in another room or on another device doesn’t matter. I want to be able to check my session’s progress, feel great about my efforts right away, and maybe even push myself to burn a few more calories right then and there. That’s not going to happen if I have to go to my PC or bring up the app on my phone. That would take me out of the experience I’m having right then and there. It’s here, with the split between Xbox and web/app that the feeling of the vision for the software being compromised really shows. There’s a disparity in function, and it’s both unwelcome and seemingly pointless. It’d be great to check out my routines online sure, but I want that on the Xbox within the software that I’ve bought too. I also don’t want my goals to be changed online without me saying; set up a goal of burning 1,000 kCal in ten days in one area, then view it or edit it in another and the time’s reduced to three days. If I reset the value, it either doesn’t register or deletes any progress towards my goal made so far.
Reporting this or other issues to Ubisoft gets a response within a couple of days, but watch out! If you don’t update the ticket it’ll close automatically within 24 hours, whether or not a solution has been provided, and most often it isn’t. This, and the lack of communication and apparent monitoring on the official forums give the impression that Ubisoft isn’t listening. They’ve taken your cash and made a run for it. Ubisoft release a lot of great games, but they also release a lot of games that are very buggy on release. I pay £40 or $60 for a piece of software, I want it to work, and if it doesn’t I expect bug fixes to be released. Ubisoft doesn’t seem interested.
The main area where this is a problem is the calorie counting. After many complains about the new calorie counting system (which was apparently a MS system that worked off your Kinect profile, and estimated much about you), Ubisoft released a patch to address the issue. Now finally able to input my age, height and weight into the system, the new system throws everything in the air and introduces further disparity. Two minutes of vigorous jump ropes gives a burn of 7 kCal, as does two minutes of yoga. Cardio boxing used to give me between 70 and 90 kCal in fifteen minutes, depending on the routine; now it gives me 17. I can only presume that the calorie values are estimated using your stats and a MET (Metabolic Equivalent of Task) as a multiplier; the system is based on averages from research with many people, and gives a good approximation, but it seems that the MET values in YS2012 are wrong and haven’t been corrected.
What’s the point in a fitness game if the calories are so wildly wrong. They’re only ever estimates without hooking people up to proper monitoring equipment, but the figures are way out and if your certain the values for one exercise are wrong, how likely is it that the values are right for any of them?
It’s also impossible to import DLC from the YS2010, meaning that in some areas (such as cardio boxing) you’re actually more limited than in the previous versions of the game.
A good, solid product from Ubisoft with some problems, both major and minor. If you want variety in your fitness routine, and don’t have the time or money for the gym, then you’ll enjoy it, but you need to be tolerant of the game’s bugs and turn a blind eye to the calorie counting.